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Mac os opengl capabilities
Mac os opengl capabilities








mac os opengl capabilities mac os opengl capabilities
  1. #MAC OS OPENGL CAPABILITIES MAC OS#
  2. #MAC OS OPENGL CAPABILITIES SOFTWARE#

Microsoft, one of the founding members, left in March 2003. Voting members of the ARB as of April 2006 include 3D hardware manufacturers SGI, 3Dlabs, ATI Technologies, NVIDIA and Intel, and computer manufacturers IBM, Apple Computer, Dell, and Sun Microsystems. The ARB consists of a set of companies with a vested interest in creating a consistent and widely available API. The OpenGL specification is currently overseen by the OpenGL Architecture Review Board (ARB), which was formed in 1992. However to avoid licensing costs associated with formally calling itself an OpenGL implementation, it claims merely to be a "very similar" API. Notably, the open source library Mesa is a fully software-based graphics API which is code-compatible with OpenGL.

mac os opengl capabilities

#MAC OS OPENGL CAPABILITIES SOFTWARE#

Various software implementations exist, bringing OpenGL to a variety of platforms that do not have vendor support.

#MAC OS OPENGL CAPABILITIES MAC OS#

Hardware vendors have to meet specific tests to be able to qualify their implementation as an OpenGL implementation.Įfficient vendor-supplied implementations of OpenGL (leveraging graphics acceleration hardware to a greater or lesser extent) exist for Windows, Linux, many Unix platforms, the PlayStation 3, and Mac OS X. From this specification, hardware vendors create implementations - libraries of functions created to match the functions stated in the OpenGL specification, making use of hardware acceleration where possible. OpenGL ( Open Graphics Library) is a specificatioSpecificationĪt its most basic level, OpenGL is a specification, meaning it is simply a document that describes a set of functions and the precise behaviours that they must perform.










Mac os opengl capabilities